![]() ![]() I can tell you, "Shitballs!" is the kind of thing an operator might say. Back in Fayetteville, North Carolina, I'd see them socially, at cookouts, at the gym. I lived with them in firebases on the Afghan border with Pakistan. Serving in Afghanistan in 20, I went on many missions with Special Forces teams. I was a combat engineer in the 82nd Airborne Division. It's amusing to have your writing dismissed as uninformed, when, in fact, you have a unique knowledge of the topic. Wildlands was marketed on the fun of its gameplay, and reviewers weren't kind to what it offered beyond that What did they know about Latin America? What did they even know about spec ops soldiers? Spec ops soldiers don't say "Shitballs!" As far as the media was concerned, the game was racist. ![]() Ubisoft's official stance on all its games seems to be, "We don't make political statements."īolivia formally complained to the French embassy about the game. The advertising sold Wildlands based on its gameplay - the obvious strategy for a military shooter - but all that showed people was a group of American operators travelling to a foreign country and shooting brown people. The marketing for the game didn't help, either. Eurogamer wrote, "Ghost Recon: Wildlands' premise reads like a 5am Trump tweet," as if no other president had ever been capable of sending troops overseas. It didn't set a tone that welcomed a story of American interventionism. It didn't help that Donald Trump had just been sworn in as president. GQ said the "overcooked writing does the serious themes a disservice," and noted that the heroes were "unlikeable morons invading a foreign country without a formal declaration of war." Gamespot wrote that the "squad chatter" was "poorly-written," and that the "the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death." Ars Technica summed it up as, "Terrible writing across the board." Most reviews agreed that the co-op gameplay was amazing, but when reviews bothered to mention the writing, they savaged it. I made friends who I'm still close with today. Joining Sam, a handful of other writers, and the rest of the narrative team, we worked our butts off to deliver a world-class narrative for a AAA video game. I wrote many of the lines in Ghost Recon: Wildlands, and working with the game's narrative director, Sam Strachman, I had a ball. This issue was resolved before release, but for the 6.8 million people who played the beta, it was too late Ghost Recon players now think of "Shitballs!" as Nomad's catchphrase. Basically, he said "Shitballs!" for any and every reason. ![]() It was one of Nomad's barks, but during the beta he said "Shitballs!" when he missed a shot, when he got into a jeep, when he threw a grenade, when he received help from his teammates, or even when he just turned a corner. You play as Nomad, an American special operations soldier fighting a fictional drug cartel in a fictional version of Bolivia.ĭuring the open beta for Wildlands there was a glitch which caused Nomad to say "Shitballs!" more often than the devs had intended. Tom Clancy's Ghost Recon Wildlands is an open-world shooter released by Ubisoft in 2017.
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